GENERATIVE VJ-ING

My next experience is to make a generative patch using quartz composer and controlling in Isadora Core Image.

rignew1

rignew3

rignew2
I used some shaders, from QC examples and from Toneburst, and basic objects like sprite (plan), or cube. My first two versions were unsuccesful, my third test seems to work, and I have some nice speed results too:

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